![]() ![]() Tenacity = a stat that reduces the duration of most CCs. Hard CC = roots, stuns, knockups, knockbacks, etc.these CC don’t stop enemy characters from moving. On-hit = effects that only apply on auto-attacks or certain abilities that state they apply on-hit effects.ĬDR/Cooldown Reduction = reduces cooldowns on most abilities, capped at 40%ĬC = crowd control – has 2 types Hard and Soft: Grievous Wounds = Debuff that reduces a percentage of the champion’s healing. ![]() In some cases, it can be an omnivamp (gives both physical and magical vamp.) Lifesteal = you heal off of the damage your auto attacks deal. Recast = abilities that can be used multiple times.Ĭhannel = your Champion cannot use abilities and typically can’t move during this ability. This is commonly abused to attack faster by autoing- then immediately using the ability to instantly attack again. Lethality = flat armor penetration that scales with your champion’s level.Īuto Reset = an ability that refreshes your auto-attack timer. True Damage = damage not affected by resistances. Mana = a resource most champions use, abilities consume this resource but it regenerates over time. (Can be influenced by itemization) It is commonly seen on runes such as Conqueror and Gathering Storm. ![]() Increases the damage autos deal.ĪP = magical damage, known as Ability Power, and reduced by Magic Resist.Īdaptive Damage = a type of damage bonus that changes based on your higher stat. Auto Attack = basic attacking, the basic move all champions have.ĪD = physical damage, known as Attack Damage, and reduced by Armor. ![]()
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